Update #5 – Talking to NPCs

So as you can see I’ve added another feature. Now if you right click an NPC in game the player will move towards it and talk to them. I’ve had the dialog system done for a while now (although not perfect) it was just a case of implementing it. There’s still a bit to do in regards to NPCs, like shops and quests but I need to get player stats and the inventory out of the way first before I touch on that. Also little heads up, Benji has been messing about in Maya lately so hopefully soon we’ll have some models instead of cubes!

Update #4 – Pathfinding & Selection

New video for you all. After much frustration and anger I finally have the character selecting and movement pretty much sorted. As you can see you can select a character using left click or click again to select all. Another method is using the selection rectangle which you can drag out to select specific characters. With at least one character selected you can then right click to have them move to that point.

Update #3 Part 2 – Pathfinding

Finally I have this pathfinding thing down, check out the video for a working example. There are still a few problems with the player bumping into the wall occasionally but I’ll have that sorted in  no time.
Progress is being made… Time to continue with the Character selection then merge it with the pathfinder!

Update #3 – Pathfinding

Ok so after messing about with my Path Finder and a little bit of help from a friend I’ve managed to solve the problem and as you can see from the image, it finds the quickest path to where the player clicks. Now for part 2, taking this path and making the character move along it smoothly to get to it’s destination.
Once that’s done I can carry on with the Character Selection and Skill Bar.

Here is what it looks like out of “Play mode” with the waypoints characters can use to get to their destination.

Update #2 – Character Selection

Ok, so I’ve started working on character selection and it’s going relatively well. I’ve implemented a selection box like the image above but 3D. You can also; left click to select a character; left click again to select all characters. With one character selected, you have the option to attack, use a skill or use an item. With all characters selected you can group attack.

I’m currently in the process of adding a skill bar for when a single character is selected. At some point I’m going to have to map out a GUI layout for displaying stuff like characters and their health etc. It’s all a little bit long winded but it’s getting there slowly!

Update #1 – Pathfinding

Ok, so over the last few days I’ve been working on a Path Finding script that uses the A* Algorithm to seek out the quickest route from A to B. Unfortunately it isn’t going to well! I have the path finding script all written out and working beautifully, I’m just struggling with fetching the path. That probably makes no sense reading it back…

Unity 3D – Dialog System


This is an example of my Dialog System I’ve been working on.
It is still a work in progress but it’s getting there.
It also has an Editor to make the process and viewing a litle more pleasurable!

Unity 3D – Login & Menu Test

Here is a Login & Menu System I made a while back.
Pretty sure the video shows it all, so no need for explanation.

Unity 3D – Gravity Test

Yet another example with no use.
Thought I’d try and recreate something like Mario Galaxy.
I got bored before adding the ability to jump between “Planets”.

Unity 3D – Ammo Test

Another little test.
No use just thought I’d see if I could make it.
Left click to shoot, R to reload.
When the clip is empty it makes your reload.
Reloading takes 2 seconds, during which time you are unable to use the gun!

Follow

Get every new post delivered to your Inbox.